Design Patterns: A Developer's Guide to Common Solutions
Introduction
Design patterns are reusable solutions to common problems in software design. This guide covers the most important patterns and their practical applications.
Creational Patterns
- Singleton: Ensure a class has only one instance
- Factory Method: Create objects without specifying exact class
- Abstract Factory: Create families of related objects
- Builder: Construct complex objects step by step
- Prototype: Create new objects by cloning existing ones
Structural Patterns
- Adapter: Make incompatible interfaces work together
- Bridge: Separate abstraction from implementation
- Composite: Compose objects into tree structures
- Decorator: Add responsibilities to objects dynamically
- Facade: Provide a simplified interface
Behavioral Patterns
- Observer: Define one-to-many dependencies
- Strategy: Define a family of algorithms
- Command: Encapsulate a request as an object
- State: Allow an object to alter its behavior
- Template Method: Define skeleton of an algorithm
Best Practices
- Choose patterns based on problem context
- Don't over-engineer solutions
- Consider maintainability
- Document pattern usage
Conclusion
Design patterns are powerful tools when used appropriately, but they should be applied with careful consideration of the specific problem context.